You for your organs to live as the richest (and only) man in the world. The game ends, or you stay in the cell and Doctor Money comes and kills In the end, you either escape the prison and Taken away in a horrific way, this time by being electrocuted by the Eventually, he finds out about the disease and Salvadore Outside world, said that he was traveling, collecting stuff for the Salvadore, the protagonist's friend from the However, as the game goes on, she becomes more and more lonely andĮventually kills herself. Charlotte sends the player a cake, baked especially for them. ![]() This is comforting to the player, as they have made aįriend. She kept sending him letters as well as SalvadoreĪnd Mr. Charlotte was in a bakery store, rightĪcross from prison. Tells the truth about his job, and dies by selling his organs to buy a The protagonist distracted by sending him games. Smiley was "hired" by Doctor Money to keep He also admitted to keeping the protagonist safe from the dangers Protagonist gets to live depending on your decision in the end of the Money A random headcanon: He likes to make origami General Opinion over said character: He is an observant, wise character. He masterminded the whole plan to slaughter the human race, leavingĪlive the protagonist, Salvadore, Mr. Sexuality Headcanon: Pansexual Gender Headcanon: Male A ship I have with said character: Charlotte A BROTP I have with said character: Randall A NOTP I have with said character: Dr. Said in the alternative ending (If you chose to stay in your cell) that ![]() People were forced to buy new organs from him, but these organs ended up ![]() Goal, he released a deadly virus that devastated the human population,Ĭhoking people to death if they had it. Money wanted to become the richest man in the world. You, the prisoner, collect letters and each time you Presentable Liberty is a game about a prisoner who is not able to She owns a pastry shop, where she has stayed by herself since the outbreak Charlotte: A woman who is revealed early on to be one of the only survivors of the rapidly spreading virus.Money intended to keep the protagonist cheerful to prevent suicide despite his dreary surroundings. Money: The main antagonist of the story it is revealed in the beginning of the game he is holding you captive as part of an "exclusive program" for inmates regarding health and safety. Salvadore: An avid traveler, Salvadore is your ambiguous best friend who does his best to make your life in prison the best he can with several gifts.You find yourself locked up in a prison cell, with no context of the outside world or how you got there. Unnamed protagonist: The nameless protagonist of the game, more of an observer than an active participant.The protagonist receives letters from several characters and can play mini-games in their downtime. This is a story oriented adventure game that takes place in a single room. Presentable Liberty soon became very famous, becoming the highest rated game on Game Jolt, and later became a popular game for video game let's players to play for a period of time. The game was developed in the Game Maker Studio engine. It was first published under the name Presentable Liberty on Decemto the video game publishing website, Game Jolt. The game is the sequel to Menagerie I: Exoptable Money and second installment within the Menagerie series. Menagerie II: Presentable Liberty is a video game created by the late game developer Robert Brock, better known to the internet as Wertpol. The description of Menagerie 2: Presentable Liberty on Game Jolt. That is, until the first of 5 fateful days begins. All you can hear day in day out is the faint ticking of a clock in your cell. I love games that are an experience.You have been imprisoned without being told why. The fact that this crap-looking game can make you feel emotion for these people that you have never even seen or talked to is powerful. Even if I read a book about a cat dying I don't think I would have taken that bluntly of an action. ![]() I usually just let my cat live and pet her when she just happens to be there, so I though it was amazing. When I found out **spoilers** that the personality-less stock image of a cat was taking a long time to return, and then killed, I paused and went to go hug my cat. And yet- it made me feel and take action that no other thing would do otherwise. The first game (before presentable liberty) is more of a cookie-clicker game. It's truly an eye-opening experience, even though it doesn't look it. This game can perfectly simulate loneliness and sadness for the player. Video games have empathy and experience and challenge over other mediums. It is very simple, but what I really love about this game is that it perfectly exercises what video games as a medium can do! This game doesn't have it.Īnd yet- it is an extraordinarily powerful game.
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